Gambits and Exploits
Any game that has as many rules as WIF will inevitably have a few holes. Some of these holes have become well-known exploits or "gambits" that can have interesting and bizarre effects. Many of these are controversial and have inspired either official errata or house rules to fix some of the more egregious loopholes.
Here is a list of the more well-known gambits, analysis of how they "break" the game, and possible remedies.
- The "No Bessarabia" gambit
- The Bulgarian gambit
- The "No USA in Europe/Pacific" gambits
- Liberating your future homeland
- Peacekeeper sneakiness
- The "Oops, I'm out of supply" exploit
page revision: 10, last edited: 24 Feb 2009 15:11